Not long before I GvGed last, you had to go into battle to hit autobattle. The trouble with revamping the system is there's no obvious ceiling to stick to that both allows newer players to play and higher players to not completely trivialize it. When I GvGed last, 200%/200% boost was a *lot* and probably already *too much* for the limitations of GvG. Now we're going on 8 ages since the last age-locked era and if you want to for instance experience an OF fighting environment you're out of luck All Ages was still only really replacing two potential maps of interesting units. When I GvGed last, the last era was OF. These days 20+ barracks is too much space given up on valuable buildings. When I GvGed I had 20+ barracks to help cover sieges and defending armies. ![]() ![]() Once a day reset with opportunity for limited action the rest of the day.Ī lot of what has been lost in GvG though is due to how the game around it has changed. ![]() I'm not sure anything markedly different than "GvG with bugfixes" would be accepted by those who still GvG. Up to FE you never felt it was a punishment to move to the new era, because that too would be an era where your guild needs goods, and a presence. Click to expand.It also encourages camping in "good" ages that way - where in the era of GvG you were encouraged to get to the last era so you can fight the best maps - but until you got there you still could fight on some maps.
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